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How To Do Art Combos in Xenoblade Chronicles 3 | Screen Rant

In Xenoblade Chronicles 3, the combat system allows each character to perform various Art combos resulting in high-damaging chain attacks. Each character in Xenoblade Chronicles 3 has access to Arts that can cause numerous effects when chained together, such as debuffs and status ailments. To perform the highest combos in the game, players need to master the Art combos for every character in Xenoblade Chronicles 3.

To start an Art combo, players have to use a character that Art that has a special status effect. Furthermore, players must fulfill the description of the attack that specifies how to activate the status effect, such as attacking from the side or another direction. Arts that do not have a status effect cannot start a combo. Additionally, different characters in Xenoblade Chronicles 3 have access to unique Arts that will impact how the combo must start.

Related: How To Recruit Gray in Xenoblade Chronicles 3

As players progress through Xenoblade Chronicles 3, they will unlock the ability to use more Arts combos to take down enemies with a larger health pool, such as Elite and Unique monsters. Mastering these Art combos will also make it easier to farm experience points in the game, allowing players to level characters up quickly. Those who can determine the best Art combos to use on a Unique monster will be able to repeat the battle via the statue left behind after one is defeated. Additionally, defeating challenging by mastering Art combos will allow players to earn more class points to unlock Master Arts in Xenoblade Chronicles 3.

Xenoblade Chronicles 3 Class System Screenshot

There are a couple of features to keep in mind when trying to perform Art combos effectively in Xenoblade Chronicles 3. For example, AI party members can have their strategies edited via the Tactics menu, allowing players to set their preference to specific combo attacks whenever there is an opening. Regardless of which character starts the combo attack, a chain timer will immediately begin once the first Art effect is activated. Players or another AI must complete the second Art in the combo before the timer runs out. Failing to activate the subsequent Art effect will cause the timer to expire, and the combo will need to start over.

For example, Arts with the Break effect are a great way to begin a combo because it only requires an attack from the side. A character in Xenoblade Chronicles 3 that has access to a move with this effect is Noah. Noah can begin the Art combo, then an ally with an Art that has the Topple effect can follow up, continued by Daze, and the combo ends with a Burst Art. A Topple Art activates when an enemy is suffering from Break, a Daze Art activates on an enemy suffering from Topple, and a Burst Art is a great way to end the combo.

Next: How To Recruit Zeon in Xenoblade Chronicles 3

Xenoblade Chronicles 3 is available on Nintendo Switch.

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